

A more complete list can be found here or here Wayland OpenRA The game engines can be used as well to develop own games or as development examples. Not every project reached the same quality, but in most cases it is worth a try. Running the game with a free and open source software engine offers several advantages like Linux support, 64bit, new OpenGL paths, bug fixes, new features and so on. The content like artwork, media and music still remains under their original copyright license and you still need a copy of the original game or if not available you can buy it used or via one of the game shops. Even if never released for Linux, they can be played now natively, some of them even on Vulkan, read Games – Vulkan OpenSource. Thanks to a lot of community effort there are several games that got a free and open source software (FLOSS) engine as a drop-in replacement for the proprietary one. With 4.3 Vulkan support should be in good shape. FFmpeg added in August 2019 the AMD advanced media framework (AMF) which is based on Vulkan initialization. Experimental Vulkan branch with GPU offloading is available.Firefox switched to dAV1d with Firefox 67. Firefox Nightly 59+ can decode and play AV1 already.

The decoding speed has been improved drastically in the last time. DAV1D 0.1 (license BSD, ) is a AV1 decoder from the VLC and ffmpeg communities.AV1 claims to offer 30% better compression at 4K then the other media codec’s like VP9. The AV1(BSD Clause 2, ) media codec has been officially released royalty-free by the Open Media Alliance ( ) on with broad support from all the major internet companies, read. To use Vulkan, you need to run MPV with or modify the start menu entry: mpv -gpu-api=vulkan -player-operation-mode=pseudo-gui - %UĪt least on Plasma Wayland mpv 0.30 works fine with Vulkan in a Wayland window. Wayland is supported by default since 0.29. MPV (license GPLv2, ) is the first video player with Vulkan support since 0.28.
